Duration 17:49

Minecraft 1.16: Automatic Perimeters and Spawning Potential

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Published 9 May 2020

Today I explain new spawning mechanic introduced in Minecraft 1.16 based on calculating of spawning potential, that is supposed to limit spawns in soul sand valleys and crimson forests. This, combining with traditional spawning, can allow for interesting concepts, like peaceful nether areas, or creating perimeters (imperfect and perfect) by just selecting a proper location and manipulating of the spawning potential within it. If you are interested in the `amidst` app - it was made really quickly for this demonstration. It will be released when its ready. Wither Skeleton Farm featured in the video: /watch/A5W3f-Tw1DRw3 -------------- Recorded with Minecraft 1.16 20w18a/19a with Carpet Mod 1.3.22 Carpet Mod with Scarpet API: https://github.com/gnembon/fabric-carpet https://github.com/gnembon/carpet-extra https://github.com/gnembon/scarpet Carpet Mod for 1.12: https://github.com/gnembon/carpetmod112 Minecraft IGN: gnembon Message me on Discord: https://discord.gg/d4gagnU Find me on Twitter: http://twitter.com/gnembon_mc Intros/Outros by Reye and TDL Music (in-game): Lena Reine - So Below Wolfgang Amadeus Mozart. Clarinet Quintet in A, K. 581. By William McColl: https://musopen.org/music/2389/wolfgang-amadeus-mozart/clarinet-quintet-in-a-k-581/

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